My name is Nicky van de Groep and since a long time
I have the ambition of becoming a game developer.
I started my game programming career by studying
game development at Media College Amsterdam,
from which I graduated in 2011, I then continued my educational journey
at the NHTV in Breda where they offer the
IGAD (International Game Architecture and Design) course.
I graduated in 2017.
Currently my language of choice for game development is C++
as I am mainly focusing on high performance applications.
Furthermore I have ported games in Unreal Engine and Unity3D to
consoles. Where I continued to grow in the game industry.
Currently working as a C++ Programmer where
I keep learning and Increasing my technical skills.
Information
Name: | Nicky van de Groep |
Nationality: | Dutch |
Language: | Dutch(native), English(fluent) |
Education | NHTV – 3D Game programmer – Bachelor of Science BSc |
Skills
Languages: | C++, C#, HLSL, PSSL |
Libraries/API | OpenGL, DirectX, PS®4, FMOD, Assimp, WaveOut |
Game Engines | Horde3D, Ogre3D, PhyreEngine, Unreal Engine 4 |
Software/Editors: | Visual Studio, Intel Vtune, Very Sleepy, RenderDoc |
Version Control | SVN, GIT, Perforce, Plastic CSM |
Interests
Interests | Programming, Games, Movies, Music |
Activities | Geocaching |
Exercise | Hard Dance Festivals |